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- ULTRA rules version 2.2
- In order to use these files copy them into your main Red Alert directory
- and rename ultra.ini into rules.ini
- I have included my classical multiplayer map in this packet. It has no
- strategy but a lot of fun.
- This is the final and ultimate version of my ULTRA Red Alert settings.
- I have seen a lot of other versions of rules.ini but I haven't found
- anything new that I hadn't thought of. Of course you can make spies
- shoot tesla zaps and be able to destroy bildings but that
- would only pervert the game. My settings offer a new balanced type of
- strategy. Here is the brief description of the game:
- (note, some units and buildings will be represented by the blank square
- on the status bar in the game. You will have to hold a mouse arrow
- over them to find out what they are)
- NEW BUILDINGS:
- Allies
- Bio-laboratory - allows technology center, gap generator, Einstein. Has
- its own internal power plant.
- Soviet
- Forward Command Center - allows building soviet commandos.
- Technology Center - allows soviets to build flamethrowers and advanced
- technology center. Has internal power plant.
- DoubleOwned
- Hospital - allows allies to build medics. Heals infantry.
- NEW UNITS:
- Allies
- Einstein - throws devastating napalm grenades.
- Chinook - from soviets.
- Soviet
- Field Marshal - equipped with Makarov (same as Tanya's colt)
- Special Agent - can blow up building (like Tanya)
- You'll have to use those commandos above since soviets can't have Tanya.
- Civilian Chan - can infiltrate buildings and detect underground units.
- Supply truck - carries up to five soldiers. Use for transportation.
- Radar jammers - from allies.
- NEW PROPERTIES AND WEAPONS:
- Construction yard is undeployable.
- Yaks carry parabombs now.
- Rangers travel underground now.
- Flamethrowers and rocket soldiers are uncrashable.
- Grenade soldiers do not explode (flamethrowers do though)
- SCUD launcher can shoot air units.
- Soviets don't have rocket soldiers.
- Helicopters can explore the territory now.
- Tanks have machine guns (as they do in reality)
- Light tank is a flame tank now.
- Spies can shoot now.
- MAKING GAME LOOK MORE REALISTIC:
- Bullets have almost no affect on the heavy armor and buildings
- Artillery moves slower and shoots further.
- VERSION 2.1 MODERATIONS:
- Now you can build barrels
- Einstein carries a pocket a-bomb that explodes when he dies
- Use crates - if you get parabombs (chances are bigger) then the
- plane throws a nuclear bomb
- Of course those a-bombs are not as powerful as an actual bomb
- KNOWN BUGS:
- Einstein doesn't like being on front line and tries to run away if
- you put him in the helicopter.
- HINTS AND STRATEGY:
- Tank rushing alone will not solve anything. Allie players are advised
- to use rocket soldiers, since they are uncrashable. 5 of them can take
- out a tank easily while tanks have troubles shooting infantry.
- Soviets will have to use grenade soldiers and flamethrowers. Allied
- medium tank equipped with machine gun is your best bet against russian
- infantry (not talking about Tanya, of course) Rangers are perfect for the
- ambushes. Artillery should be moved and placed at the strategic positions
- before the combat starts since it moves very slowly.
- Spies can be very useful creating panic at the russian base. From the
- soviet's point of view it looks like if their soldiers decided to shoot
- each other. Barrels are fun also (be careful with them!).
- Soviets don't have rocket soldiers so allies can use their helicopters
- more freely. Soviets will have to build SAM sites (much more powerful now)
- and rely on their SKUD launchers and mammoth tanks for protecting harvesters.
- Harvester has thicker skin now and it moves much faster making it hard for
- the helicopter to aim.
- Of course soviets should not forget about their air supremacy (especially
- since they have bombers) and allies about their naval power.
- And don't forget to use your special units and buildings like gap generators,
- radar jammers, mine layers, chronosphere, and iron curtain.
-
- If you have any comments, suggestions, or, especially, if you know something
- else you could do with rules.ini I haven't thought of e-mail me at
- liongordy@pipeline.com
- Leo Egorov